I miss Star Wars: The Old Republic. I love FFXIV, but I miss all of my characters, and I really want to finish the stories I never got to finish.
I can’t sub for 2 MMOs consistently, let alone play them both, though. I also have 0 friends on my SWTOR server except for femstef, who also misses SWTOR, whereas I have a whole bunch of friends on FFXIV.
FFXIV is overall a better game… I just miss the stories in SWTOR. Jeez.
I’ll probably buy a month during the next double EXP event to see if I can’t plow through some more story content.
Being good to each other is so important, guys.
Wow, that took an unexpected turn.
Cactus…piss? This a translation error if I’ve ever seen one
It is the name of an alcohol brewed from Sabotenders (cactuars). Totally not a mistranslation. Just hilarious.
Great for the sci-fi writer or artist who wants to get into the mood, or just to be inspired.
Also great for just being a big dork and pretend you’re on a spaceship.
- SCI-FI Laboratory Sound
- Star Trek TNG - USS Enterprise Sleeping Quarters Background Ambience
- Timeship “Relativity” Bridge Background Ambience (Star Trek: Voyager)
- Star Trek: Voyager Astrometrics Lab Background Ambience
- Star Wars: ECHO BASE Background Ambience
- Star Trek TNG: “Warp Core” Background Ambience - USS Enterprise D
- Star Trek: TNG USS Enterprise D Engineering Warp Core Background Ambience
- Star Trek: The Next Generation USS Enterprise D “Ten Forward” Background Ambience
- Star Trek: Deep Space Nine Infirmary Background Ambience
- Star Trek: Voyager Engineering Warp Core Background Ambience
- Star Trek: TNG USS-Enterprise D Bridge Background Ambience (LONG)
- Star Trek: TNG “Cargo Bay” Background Ambience
- Star Trek: Deep Space Nine “Quark’s Bar” Ambient Background (w/ Dabo Table, crew banter, etc)
- Star Trek: Deep Space Nine “Quark’s Bar” Ambient Background
- Star Trek: Voyager Bridge Background Ambience
- Star Trek: Deep Space 9 “OPS” Background Ambience
- Star Trek: TOS USS-Enterprise Bridge Background Ambience
- Star Trek: TNG USS-Enterprise D Bridge Background Ambience
- Exoplanet - Forest Ambience Sounds, Sci Fi Insect and Fantasy Creatures
- Sci-Fi Ambient (1956-1969)
- Spaceship Sound Effects, Battlecruiser and Spacecraft Passbys
- Unknown Surface - Alien Soundscapes and Sound Effects - Sci Fi
- NASA Space Sounds
- Dark Ambient Space Music: Through The Ergosphere
- Mass Effect 2 HQ Extra - Normandy Ambience
- Mass Effect 2 - Omega Clinic / Tuchanka
- Death Star - Star Wars Environmental Background Ambience
- Star Wars SWTOR - Jedi/Sith Starship Bridge Background Ambience
- 1 HOUR | Mass Effect 2 Spaceship Background Ambience
- Star Wars - Coruscant Traffic Background Ambience
- Star Wars Ambient - Dromund Kaas / Thunderstorms
- Star Wars - Voss Environmental Ambience / Nature Sounds
- Star Wars SWTOR - Sith Sanctum Background Ambience
- Star Wars - Imperial Intelligence Headquarters Ambience
- Star Wars - Nar Shaddaa Casino Background Ambience
- Star Wars - Fleet Environmental Ambience / Bustling Chatter
- Star Wars - Nar Shaddaa Cityscape Background Ambience
Proof that Wolf Pack is still a bunch of kids in adult bodies
this adorable drawing
*legit tearing up because it’s so cute*
so i bought this ring that has a little hinge and it opens up to a tiny secret box hidden under the gem and my mom told me that women used to put poison in it and then SLIP POISON INTO PEOPLES DRINKS and i was like NUH UH THIS CANT BE REAL and i just googled it and guys this is like a real thing
people are psycho
I have a few of those. I think they’re really neat!
classiest way to poison someone hands down
That’s how it all goes down in Hamlet, poison ring.
I’ve always, always wanted one of these because I have pure peppermint liquid that can ruin a drink with one drop and just kargfksernjskrn I want one.
wait why does everyone want one of these
what are all of you people planning
i regret making this post because i have been getting the creepiest reblogs in the universe seriously tumblr u scary
LITERALLY how can this petition possibly still be struggling to break 70k signatures?? are you against more measures to keep cops from killing black people in the streets? in their own homes? please signal boost this petition to all your social media sites.
This is the petition literally:
"Petitioning President Barack Obama: Please Enact New Federal Laws to Protect Citizens from Police Violence and Misconduct"
Signal boost the shit out of this.
Fuck this shit man. Cops are supposed to PROTECT us. Not kill us.
The photos and information coming out of Ferguson, MO this evening are shocking.
SWAT teams clearing out fast food restaurants, journalists arrested, full-scale police-as-military response to non-violent protest.
And yet perhaps the most amazing thing is that there seem not to be any elected officials willing to tell this police force to stand down.
Signal boost the fuck out of all of this. This is unconstitutional and illegal. The entire police force should be sacked for this, if not arrested themselves.
This is fucking fascism, and it’s terrifying.
There are elected officials protesting.
I can’t do anything about this and it infuriates me. What the fuck, man!
Quest: Grim and Evil
Robin Fauder, one of the famed Heroes of Light, a Scion of the Seventh Dawn, and a personal friend of Lord Haurchefantand Ishgard as a whole, has gone missing while investigating a Dravanian extremist cult. House Haurchefant has tasked a small search party to ascertain his location, but Lord Haurchefant expects the worst. Scour the Courthas Central Highlands for clues as to Robin whereabouts, then rendezvous with the Ishgardian knights with your findings.
(The player heads to the first location and finds a tome laying on the ground.)
"The abandoned tome is marked with the seal of the Scions of the Seventh Dawn. It is well-worn, and investigating its pages reveals that it is a journal belonging to Robin. The last entry piques your interest.
‘I can’t remember. I know this symbol that I keep seeing. I know it. And I am afraid because of it. I woke up on that caravan with no memories. None. And yet, here I am, with this pit in my stomach because I recognize a symbol that I’ve seen painted in the blood of innocents slaughtered for some Dravanian murderers.
“Grimleal.” The name came to my tongue unbidden. That is the name of this cult, I am sure of it. And that terrifies me.
Not just normal fear, the kind that comes before any battle. This fear grips my very soul.
It is obvious that I have to stop these madmen. I have faced Dravanians, dragons, gods, even Primals and ancient Allagan monstrosities. So then why am I so terrified right now?’
It appears that another page followed this entry, but it was torn out.”
You have found Robin’s journal, but it seems a page was missing. Search the area for more clues.
(The player heads to the next location and finds the corpses of several black-robed figures and several drakes. The cultist’s robes have a curious purple symbol on them.
When approaching the site, corpses begin to rise, and the player is forced to fight several waves of “Risen” enemies. After the battles, the player searches one of the cultist’s bodies. He finds another journal page.)
“This appears to be the missing page of the journal. It is hastily written and nearly illegible, but you can make out some of it.
'I remember….. Gods no he is inside my heart inside my soul he is…… Lucina please help me someone anyone…. have to stop him have to stop me have to stop destiny is taking over I can't control…. pLEASE STOP HIM…. GRIMA… he lives and now he is in my head GODS NO'”
You were ambushed by strange cultists risen as zombies, and discovered the harried entry of Robin’s journal. Rendezvous with the search party and report your findings.
(The player heads to the rendezvous point with the Ishgardian knights. The player finds all of them slaughtered, the symbol of Grima painted in their blood across the snow.)
You have found the search party - slain, by the hand of this cult. Report your findings to Lord Haurchefant at Camp Dragonhead.
(The player reports their findings to Lord Haurchefant, but they are interrupted during their talk. Camp Dragonhead is under attack. Lord Haruchefant asks who it is, assuming another Dragon attack. The soldier begrudgingly reveals that Robin is attacking, alone.)
Robin has initiated a one-man assault on Camp Dragonhead. Confront him and find out what is happening.
(The player and Lord Haurchefant find Robin outside the gates, looking onwards from the wall. He stands on a tall cliff overlooking Dragonhead. He leaps from the cliff, slaying one of the Ishgardian knights below him on impact. He kills several more that rush him with ease, blasting them with magic and fending them off with his spear. Haurchefant calls for his soldiers to stop, and demands an explanation from Robin. Robin’s eyes glow an eerie red, and he speaks cryptically, saying “He is in control now,” and that “Run. He will destroy you all. I will destroy you all. Lord Haurchefant calls for his troops to fall back within the wall, and seal the gate. Robin stands there and allows the soldiers to retreat.)
It is clear that Robin has been influenced by this “Grima,” and is preparing to attack Camp Dragonhead. Retreat and prepare to defend it from the addled Warrior of Light!
Location: Camp Dragonhead
The fight takes place in the main plaza of Camp Dragonhead. The streets are abandoned, though soldiers stand ready along the perimeter, waiting to help in any way they can.
The Boss Fight: Robin
Phase 1 - 100% - 80%: Robin will auto-attack the player target with the highest enmity. He uses the following moves during this phase
- Jump: Robin will use Jump randomly on any party member without the highest enmity. This attack does moderate damage, and cannot be avoided. He uses this attack once every 15 seconds. Robin returns to his last position after using Jump
- Spineshatter Dive: After 30 seconds, Robin can use Spineshatter Dive. He uses it on the first caster to use a move with a cast time of 3 seconds or more. After 10 seconds, he can target anyone casting a spell with a cast time of 2.5 seconds or more. After 10 more seconds, he can target anyone casting a spell with a cast time of 2 seconds or more, and so on until he uses the move. He leaps to the target, dealing moderate damage and stunning them for 5 seconds. He does not return to his original location after using this attack After using this attack, it becomes available again after 30 seconds.
Phase 2 - 80% - 60%: Robin will use the same strategies as before, but adding these abilities to the mix. He will always cast one of these moves after using Spineshatter Dive.
- Rexcalibur: Robin targets the ground underneath 3 party members with an average-sized circle. If they do not move out of the way before the cast time is up, they take medium-low Wind damage and are shoved back 20 meters in a random direction as a green tornado explodes at the location.
- Thoron: Robin targets the ground in a line facing a random enemy with a relatively short cast time. Targets that cannot evade in time are blasted by a huge bolt of lightning arcing from Robin, taking medium-high damage and are paralyzed for 30 seconds (can be removed).
Phase 3 - 60% - 40%: Upon entering this phase, Robin uses Bolganone (followed by Rain of Scorn and Shadowfire Dive). He then uses the same strategy as before, but he always uses Bolganone (and thus, Rain of Scorn and Shadowfire Dive) after using Spineshatter Dive.
- Rexcalibur: Now targets 4 party members.
- Thoron: Now uses 2 lines, casts twice in quick succession.
- Bolganone: Robin charges an AOE attack that hits anyone nearby if they do not move for high damage. Lava erupts from the ground beneath Robin, who flies up into the sky and becomes untargetable until he uses Shadowfire Dive. Leads into Rain of Scorn.
- Rain of Scorn: Robin throws a rain of spears, each of which does a small AOE with light damage on it. They can be avoided, but they each have a circle target of about 1 second, and are aimed randomly, so it is near impossible to avoid all of them.
- Shadowfire Dive: Robin crashes back down in a purple-flamed explosion onto the target with the highest enmity with an AOE damage affect that does medium-high damage to the target and anyone nearby.
Phase 4 - 40% - 10%: A dark, shadowy aura surrounds Robin in this phase. He immediately casts Nosferatu, casting it again at 30% and 20%. His strategy otherwise remains the same.
- Rexcalibur: Now targets 5 party members.
- Thoron: Now uses 3 lines, cast three times in quick succession.
- Nosferatu: Robin conjures two roving circles, much like smaller, moving Shadow Flares. These deal moderate damage to anyone standing in them, healing Robin for a portion of the damage dealt. Each consecutive cast of Nosferatu adds 2 more Nosferatu, for a maximum of 6 at 20%.
Ultimate - Future of Despair
Robin leaps up on top of the Aetheryte in the center of camp dragonhead and becomes untargetable. The Aetheryte slowly begins to fracture and turn purple. It explodes in a torrent of black and purple flames, and Robin vanishes. The party takes heavy damage. The city is devastated by the explosion, and the bridge the Aetheryte stands on is gone. A large black dragon, Grima Reborn, takes is in the sky above.
Phase 5 -Grima Reborn - 100% - 10%: Grima Reborn is untargetable for this phase. The only way to damage him is by repairing a Damaged Ballista, and firing it at Grima.
- Ballista Mechanics
- To repair the Damaged Ballistae, the party must escort and protect House Haurchefant Engineers. There are three damaged ballistae spread out on the north side of the field. The engineers spawn from the south side. One engineer spawns for each ballista, and the engineer is replaced if he is killed.
- When repaired, the Ballista must be loaded by interacting with and carrying ammunition from a nearby pile. The Ballista must be reloaded after firing 6 times. If a ballista is destroyed by Risen or by Grima Reborn, it must be repaired again in the same manner as before.
- When interacting with a Ballista to fire it, the player is put into first person mode. A targeting reticule appears in the center of the screen. Pressing the left mouse button (or X) fires a ballista round (which has a 2.5 second global cool down.) Ballista rounds that strike Grima Reborn as he flies around deal percentage damage to him based on where the round hits. Ballista rounds cannot be aimed at ground targets.
- Body/Wing shot - 1%
- Head Shot - 3%
- Eye Shot - 5%
Phase begins with Lord Haurchefant, 2 of each friendly combat add, and one Engineer for each damaged ballista. If slain, friendly adds are replaced, but their corpses can be raised as Risen later in the fight.
3 Risen Knights, 3 Risen Dragoons, 3 Risen Archers, and 3 Risen Conjurer spawn at the beginning of the fight.
- Lord Haurchefant (Friendly) - High HP, moderate damage. If slain, Grima Reborn enrages, using Apocalypse, wiping the party. Attacks any unit attacking Engineers, attacking the nearest unit otherwise.
- House Haurchefant Knight (Friendly) - Sword and shield knight. High HP, low damage. If slain, can be raised as Risen Knight. Attacks the nearest unit.
- House Haurchefant Dragoon (Friendly)- Spear-wielding knight. Moderate HP, moderate damage. If slain, can be raised as a Risen Dragoon. Attacks a random enemy unit.
- House Haurchefant Conjurer (Friendly)- Healing knight. Casts percentage healing-based cures on injured party members and NPCs. Low HP, no damage. If slain, can be raised as Risen Conjurer.
- House Haurchefant Archer (Friendly)- Ranged knight. Low HP, high damage. If slain, can be raised as Risen Archer. Attacks Risen with the lowest HP nearby first.
- House Haurchefant Engineer (Friendly)- Non-combat essential NPC. Moderate HP, no damage. Automatically repairs ballistae for use against Grima Reborn. If slain, can be raised as Risen Soldier.
- Risen Knight - Sword and shield zombie. High HP, low damage. Will periodically stun target. Targets based on enmity.
- Risen Dragoon - Spear-wielding zombie. Moderate HP, moderate damage. Selects one target at random (NPC or Party) and attacks relentlessly. If target is slain, selects another randomly.
- Risen Conjurer - Healing zombie. Low HP, no damage. Heals enemy zombies randomly, will periodically raise zombies using Grima’s Truth.
- Risen Archer - Bow-wielding zombie. Low HP, high damage. Attacks the target with the lowest maximum HP first. Applies DoTs.
- Risen Soldier - Sword-wielding zombie. Low HP, low damage. Attacks targets based on enmity.
Grima Reborn uses the following moves randomly throughout the fight. Moves are listed from the most to the least likely for him to use throughout the fight.
- Flux: A puddle of dark energy forms on the ground, seeking out a random victim. Other units can intercept the puddle, removing it. Deals moderate-low damage to players and friendly NPCs, heals Risen, and raises knight corpses as Risen.
- Nosferatu: As before, but one roving circle per 10% health missing from Grima. Each tick of damage on a player restores 1% of Grima Reborn’s health; each tick of damage on an NPC restores .05% of Grima Reborn’s health. If Nosferatu strikes a fallen Risen or Knight corpse, the corpse stands again as a Risen.
- Mire: Three separate DoT effects applied to one party member. Each deals light damage and slows the target 20% for 30 seconds, and each stacks. Must each be removed individually.
- Goetia: An unavoidable burst of dark energy damages all friendly units for a moderate amount of damage. Raises 1/4th of the total Risen and corpses on the field as Risen of their type (3 if no other units have died).
- Chains of Grima (effect): If Flux, Nosferatu, Mire, or Goetia slay a player, or if Nosferatu or Flux strike a fallen player, that player is restored to full hit points, but is under the effects of Chains of Grima. This effect cannot be removed. While under these effects, you lose control of your character and begin auto-attacking the nearest friendly character. You become targetable by friendly characters, and must be slain before being able to be raised again.
- Apocalypse: Grima Reborn unleashes his shadowy, void-powered breath upon the battlefield, instantly killing the party and all NPCs still alive. Automatically uses after 7 minutes elapse spent in phase 5.
Phase 6 - 10% - 0%: Grima Reborn plummets to the ground, crashing in the middle of the field All Risen adds fall, and any remaining NPCs (save Haurchefant) are pushed backwards and incapacitated (not killed). Grima Reborn’s six eyes become targetable. Each has about 5% as much health as Grima Reborn begins to charge Apocalypse, which is used after 90 seconds. The party must destroy each Eye of Grima to destroy Grima Reborn. Flux, Nosferatu, Mire, and Goetia are still casted sporadically throughout the remainder of the fight (each damage tic on Lord Haurchefant or the players removes 1 second from the cast time of Apocalypse).
Quotes during battle:
- Upon aggro: “Please, end this before his darkness claims me completely…”
- "I can’t control it… I am sorry, friend."
- "I will destroy you all. Run, while you still can!"
- "This shadow… will consume all."
- "THAT is enough protest. You are MINE."
- Nosferatu (Phase 4): "TASTE FEAR."
- Future of Despair: "Enough of this farce. My mere visage shall destroy this world! BEHOLD DESPAIR INCARNATE!"
- "Rise, my pawns! Crush these worms!"
- NPC death: "Despair! Your soldiers become my own!"
- NPC death: "What a pathetic existence!"
- Chains of Grima: "Not even you can escape my clutches!”
- Chains of Grima: "Your friend is mine now!”
- Chains of Grima: "Dance, Warrior of Light! Dance, and despair!"
- Chains of Grima: "Surrender your body to me, worm!"
- Phase 6: "Unf… How is this… possible? Foul machines. I shall erase you all from existence itself!"
- 30 seconds until Apocalypse cast: Robin: “Finish me! Stop this madness!”
Upon defeat: Grima bellows before finally dissipating into purple-black smoke. Robin lays unconscious on the ground where Grima was defeated.
Denouement: Camp Dragonhead is in ruins. Haurchefant takes him inside to get medical treatment and keep him under watch. Eventually, Robin wakes up and explains that he has all of his memories back, and that the dragon who possessed him was a relic of another world who’s fate was inextricably tied to his own. While he thought he was defeated, he must have survived and gained enough power in Dravania to finally try to reclaim his “vessel,” as Robin refers to himself as. He also explains that he is surprised to still be in this world, as the defeat of Grima in the last world caused him to leave it, presumably shunted to this one. He speculates that it is because he has some further purpose to fulfill here before he can be allowed to leave, but he mentions that he someday hopes to return to his home world, so that he can see “her” again someday. But if he needs to save a thousand worlds to do so, then so be it.
He then apologizes profusely to the party and to Lord Haurchefant, and pledges to make reparations in any way that he can to both groups for obvious reasons.
A Long Island Iced Bee
Made with Vodka, Gin, Tequila, Rum, and LIVE BEES.
The Long Island Iced Bee is becoming popular in college towns across America despite its noxious odor and the intense throat pain is causes. The bee sting venom is said to accentuate the alcohol for a smooth buzz, but doctors warn the drink can be fatal to those allergic to bees, and is extremely poor for any drinker’s health.
This is wildly inaccurate, those are wasps you idiot
You try working the word “Wasp” into a cocktail joke, pal.
Headline! Feminist doesn’t understand humor!
Headline! Man grasps at straws to insult feminism, fails to recognize humor in ironic hypocrisy.